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【マイクラ】連鎖する雷鳴!『雷魔法』コマンド紹介!
2024.05.05
コマンド
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【マイクラ】連鎖する雷鳴!『雷魔法』コマンド紹介!
コマンド
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【最初にチャット欄で打つコマンド】
/gamerule commandblockoutput false
/scoreboard objectives add koyuu dummy
/scoreboard objectives add l dummy
/scoreboard objectives add lightning dummy
/scoreboard objectives add lightning2 dummy
/scoreboard objectives add lightning3 dummy
/scoreboard objectives add lightning4 dummy
【コマンド本体】
※1個目は「リピート」、それ以降は「鎖」で全部条件は無条件で
execute as @a unless entity @s[scores={koyuu=..2147483647}] run scoreboard players add koyuu koyuu 1
execute as @r unless entity @s[scores={koyuu=..2147483647}] run scoreboard players operation @s koyuu = “koyuu” koyuu
scoreboard players add @e[type=!player] koyuu 0
execute as @e[type=fishing_hook] at @s run execute as @p at @s run tag @s add lightning
kill @e[type=fishing_hook]
execute as @e[tag=lightning] at @s run summon boat ^^^-0.1 facing @s
execute as @e[tag=lightning] at @s run tag @e[type=boat,c=1] add l
execute as @e[tag=lightning] at @s run scoreboard players operation @e[tag=l,c=1] lightning2 = @s koyuu
tag @a remove lightning
scoreboard players add @e[tag=l] lightning 1
execute as @e[scores={lightning=1}] at @s run tp @s ~~100~
execute as @e[c=2] as @e[c=2] as @e[c=2] as @e[c=2] as @e[scores={lightning=1..}] at @s positioned ^^^0.2 if block ~~-99~ air run tp @s ^^^
execute as @e[scores={lightning=1..}] at @s run summon armor_stand ^^^0.1 facing @s a l
execute as @e[scores={lightning=1..}] at @s run summon armor_stand ^^^-0.1 facing @s a l
execute as @e[scores={lightning=1..}] at @s rotated as @e[name=l,c=2] positioned ^^^0.1 rotated as @e[name=l,c=2] positioned ^^^0.2 rotated as @e[name=l,c=2] positioned ^^^0.4 rotated as @e[name=l,c=2] positioned ^^^0.8 if block ~~-99~ air rotated as @e[name=l,c=2] positioned ^^^1.6 run particle minecraft:electric_spark_particle ~~-99~
execute as @e[c=2] as @e[c=2] as @e[c=2] as @e[c=2] as @e[scores={lightning=1..}] at @s positioned ^^^0.2 unless block ~~-99~ air run tag @s add lightning2
execute as @e[scores={lightning=1..}] at @s rotated as @e[name=l,c=2] positioned ^^^0.4 rotated as @e[name=l,c=2] positioned ^^^0.8 if block ~~-99~ air rotated as @e[name=l,c=2] positioned ^^^1.6 if entity @s[r=2.5] at @e[y=~-99,dx=0] unless score @s lightning2 = @e[c=1] koyuu run tag @s add lightning2
execute as @e[tag=lightning2] at @s rotated ~ 0 run summon armor_stand ^^^0.01 facing @s a lightning
execute as @e[tag=lightning2] at @s run scoreboard players operation @e[name=lightning,c=1] koyuu = @s lightning2
execute as @e[tag=lightning2] at @s run kill @s
kill @e[scores={lightning=20..}]
kill @e[name=l]
execute as @e[name=lightning] at @s run tp @s ~~~
scoreboard players add @e[name=lightning] lightning3 1
execute as @e[scores={lightning3=1..}] at @s run summon armor_stand ^^0.1^ facing @s a l2
execute as @e[scores={lightning3=1..}] at @s run summon armor_stand ^^-0.1^ facing @s a l2
execute as @e[scores={lightning3=1..}] at @s run summon armor_stand ^0.1^0.4^ facing @s a l3
execute as @e[scores={lightning3=1..}] at @s run summon armor_stand ^-0.1^-0.4^ facing @s a l3
execute as @e[scores={lightning3=1..}] at @s run summon armor_stand ^0.1^-0.4^ facing @s a l4
execute as @e[scores={lightning3=1..}] at @s run summon armor_stand ^-0.1^0.4^ facing @s a l4
/execute as @e[scores={lightning3=1..}] at @s positioned ^10000^^ rotated as @e[name=l2,c=2] positioned ^^^3 rotated as @e[name=l2,c=2] positioned ^^^6 rotated as @e[name=l3,c=2] positioned ^^^0.2 rotated as @e[name=l3,c=2] positioned ^^^0.4 rotated as @e[name=l3,c=2] positioned ^^^0.8 rotated as @e[name=l3,c=2] positioned ^^^1.6 if entity @s[r=10000] rotated as @s positioned ^-10000^^ rotated as @e[name=l3,c=2] positioned ^^^0.1 run particle minecraft:electric_spark_particle ~~-88~
/execute as @e[scores={lightning3=1..}] at @s positioned ^10000^^ rotated as @e[name=l2,c=2] positioned ^^^3 rotated as @e[name=l2,c=2] positioned ^^^6 rotated as @e[name=l4,c=2] positioned ^^^0.2 rotated as @e[name=l4,c=2] positioned ^^^0.4 rotated as @e[name=l4,c=2] positioned ^^^0.8 rotated as @e[name=l4,c=2] positioned ^^^1.6 if entity @s[r=10000] rotated as @s positioned ^-10000^^ rotated as @e[name=l4,c=2] positioned ^^^0.1 run particle minecraft:electric_spark_particle ~~-88~
/execute as @e[scores={lightning3=1..}] at @s run particle minecraft:camera_shoot_explosion ~~-99~
kill @e[name=l2]
kill @e[name=l3]
kill @e[name=l4]
execute as @e[scores={lightning3=1..}] at @s run scoreboard players random @s lightning4 1 10
execute as @e[scores={lightning4=1..3}] at @s run tp @s ^-0.5^^~180
kill @e[scores={lightning3=20..}]
execute as @e[scores={lightning3=1}] at @a if score @s koyuu = @a[c=1] koyuu run playsound ambient.weather.thunder @a[c=1] ~~~ 0.5 3.5
execute as @a at @e[scores={lightning3=10}] if entity @s[scores={koyuu=1..}] if score @s koyuu = @e[c=1] koyuu at @e[y=~-100,r=7,c=-3] unless score @s koyuu = @e[c=1] koyuu run scoreboard players add @e[c=1] l 20
execute as @a at @e[scores={lightning3=1}] if entity @s[scores={koyuu=1..}] if score @s koyuu = @e[c=1] koyuu at @e[y=~-100,r=3] unless score @s koyuu = @e[c=1] koyuu run effect @e[c=1] slowness 1 255
execute as @a at @e[scores={lightning3=1}] if entity @s[scores={koyuu=1..}] if score @s koyuu = @e[c=1] koyuu at @e[y=~-100,r=3] unless score @s koyuu = @e[c=1] koyuu run damage @e[c=1] 10 lightning
execute as @e[scores={l=20}] at @s positioned ~~100~ run summon armor_stand lightning
scoreboard players remove @e[scores={l=1..}] l 1
scoreboard players reset @e[scores={l=..0}] l
execute as @e[scores={lightning3=1}] at @s positioned ~~-100~ run playsound ambient.weather.thunder @a[r=30] ~~~ 0.25 3.5
これを応用して呪術廻戦の鹿紫雲一の術式を再現出来るのでは!?
これってSwitch対応ですか?
その発想はなかった!
やっぱりあやたんさんが信頼できる!
めちゃかっこいいです。
雷ってコマンドで再現できるんですね!
これからも応援します!