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【マインクラフト】コマンドでショットガンをつくってみた!
2024.08.31
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【マインクラフト】コマンドでショットガンをつくってみた!
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ーーーコマンド紹介ーーー
スコアボード作成
/scoreboard objectives add DB dummy
/scoreboard objectives add DBreload dummy
/scoreboard objectives add DBkill dummy
①インパルス/無条件/動力が必要(上に感圧版を置いてね、バグったときに踏んで)execute as @a at @s if entity @s[hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=2},tag=!DBreload] run title @p actionbar §cDouble Barrel Shotgun §7 | 2 |
scoreboard players set @a DB 0
②リピート/無条件/常時実行
1,execute as @a at @s if entity @s[scores={DB=1..},hasitem={item=prismarine_shard,location=slot.weapon.mainhand},y=~1.4,dx=0] unless entity @s[tag=DBreload,y=~1.5,dx=0] if entity @e[type=boat,scores={DBkill=19}] run scoreboard players remove @s DB 1
1個目以降はチェーン/無条件/常時実行
2,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~~
3,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~12~4
4,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~15~
5,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~12~-4
6,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~~-5
7,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~-12~-4
8,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~-15~
9,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~-12~4
10,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~~5
11,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=1..}] unless entity @s[y=~1.5,dx=0] positioned ~~100~ run summon minecraft:boat ^^^1~~5
12,execute as @e[type=boat,scores={DBkill=1..}] at @s run scoreboard players remove @s DBkill 1
13,execute as @e[type=boat,scores={DBkill=0}] at @s run kill @s
14,execute as @e[type=boat,scores={DBkill=1..}] at @s run tp @s ^^^1~~
15,execute as @e[type=boat,scores={DBkill=1..18}] at @s positioned ~~-100~ run damage @e[r=1,c=1] 5
16,execute as @e[type=boat,scores={DBkill=1..}] at @s positioned ~~-99~ run particle minecraft:basic_crit_particle ~~~
17,execute as @a[hasitem={item=prismarine_shard,location=slot.weapon.mainhand}] at @s if entity @e[type=boat,scores={DBkill=19}] run playsound random.totem @a[r=20] ~~~ 0.8 0.8
18,execute as @e[type=boat,scores={DBkill=1..18}] at @s positioned ~~-100~ unless block ~~~ air run scoreboard players set @s DBkill 0
19,execute as @a at @s if entity @s[y=~1.4,dx=0,hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1..}] unless entity @e[type=boat,scores={DBkill=19}] unless entity @s[y=~1.5,dx=0] run camerashake add @s 0.8 1
③リピート/無条件/常時実行
1,execute as @a at @s if entity @s[hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=2},tag=!DBreload] run title @p actionbar §cDouble Barrel Shotgun §7 | 2 |
1以降はチェーン/無条件/常時実行
2,execute as @a at @s if entity @s[hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=1},tag=!DBreload] run title @p actionbar §cDouble Barrel Shotgun §7 | 1 |
3,execute as @a at @s if entity @s[hasitem={item=prismarine_shard,location=slot.weapon.mainhand},scores={DB=0},tag=!DBreload] run title @p actionbar §cDouble Barrel Shotgun §7 | Reloading… |
④リピート/無条件/常時実行
execute as @a at @s if entity @s[y=~1.5,dx=0] run testfor @s[scores={DB=0},hasitem={item=ghast_tear}]
⑤衝撃/無条件/動力が必要
1,execute as @a at @s if entity @s[hasitem={item=ghast_tear},scores={DB=0}] run tag @s add DBreload
1個目以降はチェーン/無条件/常時実行(三個目と六個目は条件付き)
2,execute as @a at @s if entity @s[tag=DBreload,hasitem={item=ghast_tear},scores={DB=0}] run clear @s ghast_tear 0 1
3,execute as @a at @s if entity @s[tag=DBreload,scores={DB=0}] run scoreboard players add @s DB 1
4,execute as @a at @s if entity @s[tag=DBreload,scores={DB=1}] run playsound random.door_close @s ~~~ 1 2
5,execute as @a at @s if entity @s[tag=DBreload,hasitem={item=ghast_tear},scores={DB=1}] run clear @s ghast_tear 0 1
6,execute as @a at @s if entity @s[tag=DBreload,scores={DB=1}] run scoreboard players add @s DB 1
7,execute as @a at @s if entity @s[tag=DBreload,scores={DB=2}] run playsound random.door_close @s ~~~ 1 2
8,execute as @a at @s if entity @s[tag=DBreload,scores={DB=2}] run tag @s remove DBreload
⑥チェーン/無条件/常時実行
execute as @a at @s if entity @s[tag=DBreload,scores={DB=4}] run tag @s remove DBreload
以上です!お疲れさまでした!チャンネル登録/高評価よろしくお願いします!
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