プロジェクトとは、ホロライブプロダクションに所属するVTuberのホロライブメンバーがプレイするゲーム「Minecraft」のコマンドを使用して、ホロライブの配信で見られる建造物やイベントを再現するプロジェクトのことを指します。
通常のマインクラフトのゲーム内で、建物やイベントを再現する際にはブロックを一つずつ配置していく必要がありますが、コマンド統合版ではコマンドを使用することで、より簡単に建物やイベントを再現することができます。これにより、精密かつスピーディーにホロライブメンバーが作成した建物やイベントを再現することが可能になります。
このプロジェクトでは、ホロライブメンバーが個人で作成した建物や、ホロライブの配信やコラボレーションで登場した建物を再現するだけでなく、オリジナルの建物やイベントも作成されています。また、ホロライブメンバーが利用する特殊なマイクラのコマンドや、エフェクトも使用されており、よりリアルな再現を実現しています。
このプロジェクトは、ホロライブメンバーのファンの方々やマイクラファンの方々にとっても楽しめるコンテンツとなっており、ホロライブの世界観をより深く知ることができる貴重なものとなっています。今後もホロブロック再現プロジェクトは、ますます拡大していくことが予想されます。
ちゅずめさんの再現系またお願いします
ありがとうございます
#ホロブロック
scoreboard objectives add horo dummy
scoreboard objectives add horo_1 dummy
scoreboard objectives add horo_1_hit dummy
scoreboard objectives add tame_2 dummy
execute as @a at @s run fill ~5 ~4 ~5 ~-5 ~-1.5 ~-5 carrots [] replace glass
execute as @e[name=ニンジン] at @s positioned ~ ~101 ~ run summon chicken horo
execute as @e[type=chicken,name=horo] at @s run scoreboard players add @s horo 1
execute as @e[scores={horo=1}] at @s positioned ~ ~101 ~ run tag @p[c=1] add give_horo
execute as @e[scores={horo=1}] at @s positioned ~ ~-101 ~ run setblock ~~~ white_stained_glass keep
execute as @e[scores={horo=1}] at @s align xyz positioned ~0.5~0.5~0.5 run tp @s ~~-2~
execute as @e[scores={horo=1}] at @s run playsound break.amethyst_block @a
execute as @e[scores={horo=2..}] at @s align xyz positioned ~0.5~0.5~0.5 run tp @s ~~~
execute as @e[type=chicken,name=horo] at @s run stopsound @a mob.chicken.hurt
execute as @e[type=chicken,name=horo] at @s run stopsound @a mob.chicken.plop
execute as @e[type=chicken,name=horo] at @s run stopsound @a mob.chicken.say
execute as @e[type=chicken,name=horo] at @s run stopsound @a mob.chicken.step
execute as @e[scores={horo=150}] at @s positioned ~ ~-99 ~ align xyz positioned ~0.5~0.5~0.5 run fill ~ ~ ~ ~ ~ ~ air replace white_stained_glass
execute as @e[scores={horo=1..100}] at @s positioned ~ ~-99 ~ run particle minecraft:endrod ~~~
execute as @e[scores={horo=100..150}] at @s positioned ~ ~-99 ~ run particle minecraft:obsidian_glow_dust_particle ~~~
execute as @e[scores={horo=150}] at @s run playsound random.orb @a
execute as @e[scores={horo=150}] at @s positioned ~ ~-99 ~ run give @p[tag=give_horo] glass 1
execute as @e[scores={horo=151}] at @s positioned ~ ~-99 ~ run tag @s[tag=give_horo] remove give_horo
execute as @e[scores={horo=150}] at @s run tp @s ~~-100000000~
execute as @e[scores={horo=157}] at @s run kill @s
kill @e[name=ニンジン]
execute as @a[hasitem={item=glass,location=slot.weapon.mainhand,quantity=24..}] at @s as @s[hasitem={item=glass,quantity=24..}] at @s run tag @s add glass
execute as @a[hasitem={item=glass,location=slot.weapon.mainhand,quantity=24..}] at @s as @s[hasitem={item=glass,quantity=24..}] at @s run tag @s remove glass_nasi
execute as @a[hasitem={item=glass,location=slot.weapon.mainhand,quantity=..23}] at @s unless entity @s[hasitem={item=glass,quantity=..23}] at @s run tag @s remove glass
execute as @a[hasitem={item=glass,location=slot.weapon.mainhand,quantity=..23}] at @s unless entity @s[hasitem={item=glass,quantity=..23}] at @s run tag @s add glass_nasi
execute as @a[hasitem={item=glass,location=slot.weapon.mainhand},tag=glass_nasi] at @s run titleraw @s actionbar {“rawtext”:[{“text”:” §b設置できません §7|”},{“rawtext”:[{“text”:” × “},{“text”:”|”}]}]}
execute as @a[hasitem={item=glass,location=slot.weapon.mainhand},tag=glass] at @s run titleraw @s actionbar {“rawtext”:[{“text”:” §b設置可能 §7|”},{“rawtext”:[{“text”:” 〇 “},{“text”:”|”}]}]}
execute as @e[hasitem={item=glass,location=slot.weapon.mainhand}] at @s unless entity @s[y=~1.8,dx=0] if entity @s[y=~1.4,dx=0] run scoreboard players add @s tame_2 1
execute as @e[hasitem={item=glass,location=slot.weapon.mainhand},scores={tame_2=..50}] at @s if entity @s[y=~1.5,dx=0] run scoreboard players set @s tame_2 0
execute as @e[scores={tame_2=50}] at @s run playsound random.orb @s
tag @e[scores={tame_2=50..},tag=glass] add horo_ka
scoreboard players reset @e[scores={tame_2=50..}] tame_2
scoreboard players add @e[tag=horo_ka] horo_1_hit 1
execute as @a[scores={horo_1_hit=1}] at @s positioned ^ ^ ^1 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=2}] at @s positioned ^ ^ ^2 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=3}] at @s positioned ^ ^ ^3 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=4}] at @s positioned ^ ^ ^4 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=5}] at @s positioned ^ ^ ^5 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=6}] at @s positioned ^ ^ ^6 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=7}] at @s positioned ^ ^ ^7 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=8}] at @s positioned ^ ^ ^8 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=9}] at @s positioned ^ ^ ^9 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=10}] at @s positioned ^ ^ ^10 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=11}] at @s positioned ^ ^ ^11 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=12}] at @s positioned ^ ^ ^12 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=13}] at @s positioned ^ ^ ^13 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=14}] at @s positioned ^ ^ ^14 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=15}] at @s positioned ^ ^ ^15 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=16}] at @s positioned ^ ^ ^16 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=17}] at @s positioned ^ ^ ^17 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=18}] at @s positioned ^ ^ ^18 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=19}] at @s positioned ^ ^ ^19 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=20}] at @s positioned ^ ^ ^20 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=21}] at @s positioned ^ ^ ^21 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=22}] at @s positioned ^ ^ ^22 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=23}] at @s positioned ^ ^ ^23 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=24}] at @s positioned ^ ^ ^24 positioned ~ ~101 ~ run summon chicken horo
execute as @a[scores={horo_1_hit=1..24}] at @s run clear @s glass 0 1
execute as @a[scores={horo_1_hit=24}] at @s run scoreboard players set @s horo_1_hit 0
give @a[tag=horo_ka,scores={horo=157}] glass 24
tag @a[scores={horo_1_hit=0}] remove horo_ka