マイクラ(Minecraft)というゲームには、様々なアイテムが存在しますが、その中でも冥界という特殊な世界には、強力な武器や防具が存在します。その中でも、冥界で入手できる最強の弓『亡者の霊弓(ぼうしゃのれいきゅう)』のコマンドを紹介したいと思います。
『亡者の霊弓』は、通常の弓と比べると威力が非常に高く、命中率も高い特徴を持っています。また、使用する際には矢を消費しないので、長期的に使用することができます。
『亡者の霊弓』を入手するためには、冥界で入手可能な素材である“ネクロウディン(Necrodium)”を使用する必要があります。この“ネクロウディン”は、冥界に生息しているスケルトン(Skeleton)のドロップアイテムなので、まずは冥界でスケルトンを倒して素材を集めましょう。
次に、コマンドを入力することで『亡者の霊弓』を手に入れることができます。コマンドの内容は以下の通りです。
“/give [プレイヤー名] bow{Enchantments:[{id:power,lvl:10},{id:punch,lvl:5},{id:infinity,lvl:1},{id:unbreaking,lvl:10}],display:{Name:”亡者の霊弓”,Lore:[“冥界の力を宿す弓”]},AttributeModifiers:[{AttributeName:”generic.attackDamage”,Name:”generic.attackDamage”,Amount:10,Operation:0,UUIDLeast:894654,UUIDMost:2872}]} 1”
プレイヤー名の部分は、手に入れるプレイヤーの名前に置き換えてください。
コマンドを実行すると、『亡者の霊弓』が入手できるので、アイテム欄に移動させて使用することができます。
また、このコマンドの中には“力のエンチャント(力を強化する効果の付与)”や“無限のエンチャント(矢を消費せずに使用できる効果の付与)”なども含まれており、ネクロウディンだけで入手するよりも強力なアイテムになっています。
『亡者の霊弓』は、冥界以外でも使用することができますが、冥界の力を宿しているために、ダメージがより大きくなる特徴があります。冥界を攻略する際や強敵との戦闘には、非常に役立つ弓です。
以上が、『亡者の霊弓』のコマンド紹介でした。冥界のボスや強力な敵を倒す際に、ぜひ使用してみてください。
【最初にチャット欄で打つコマンド】
/gamerule commandblockoutput false
/scoreboard objectives add arrow dummy
/scoreboard objectives add charge dummy
/scoreboard objectives add charge2 dummy
/scoreboard objectives add charge3 dummy
/scoreboard objectives add koyuu dummy
【コマンドタワー①】
※1個目は「リピート」、それ以降は「鎖」で全部条件は無条件で
※最初の1個目のコマンドは「動力が必要」にしておき、タワー①完成後に「常時実行」へ変えること!他は最初から「常時実行」で大丈夫
execute unless entity @e[tag=c] run summon armor_stand ~~~ 0 180 a c
execute unless entity @e[tag=c] run summon armor_stand ~~~ 180 0 a c
execute unless entity @e[tag=c] run summon armor_stand ~~~ facing ^1^^ a c
execute unless entity @e[tag=c] run summon armor_stand ~~~ facing ^-1^^ a c
tag @e[name=c] add c
【コマンドタワー②】
※最初から全てのコマンドを「常時実行」で
execute as @a unless entity @s[scores={koyuu=..2147483647}] run scoreboard players add koyuu koyuu 1
execute as @r unless entity @s[scores={koyuu=..2147483647}] run scoreboard players operation @s koyuu = “koyuu” koyuu
scoreboard players add @e koyuu 0
execute as @a[hasitem={item=bow,location=slot.weapon.mainhand}] at @s if entity @s[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run scoreboard players add @s charge 1
execute as @a at @s if entity @s[y=~1.5,dx=0] run scoreboard players reset @s charge
execute as @a at @s unless entity @s[hasitem={item=bow,location=slot.weapon.mainhand}] run scoreboard players reset @s charge
execute as @e[c=2] as @e[c=2] as @a[scores={charge=1}] at @s run playsound beacon.activate @a[r=10] ~~1~
execute as @a[scores={charge=1}] at @s run summon armor_stand charge ~~100~
execute as @a[scores={charge=1}] at @s run summon armor_stand charge2 ~~100~
execute as @e[name=charge] at @s run tp @s ~~~
execute as @e[name=charge2] at @s run tp @s ~~~
execute as @a[scores={charge=1}] at @s positioned ~~100~ run scoreboard players operation @e[name=charge,c=1] koyuu = @s koyuu
execute as @a[scores={charge=1}] at @s positioned ~~100~ run scoreboard players operation @e[name=charge2,c=1] koyuu = @s koyuu
execute as @e[name=charge2] at @e[name=charge] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.1 rotated as @e[tag=c] positioned ^^^0.2 rotated as @e[tag=c] positioned ^^^0.4 rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 if entity @s[r=3,rm=2.7] run particle minecraft:sculk_charge_pop_particle ~~-99.8~
execute as @e[name=charge2] at @a[scores={charge=1..30}] if score @s koyuu = @e[c=1] koyuu at @e[name=charge] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.4 rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 if entity @s[r=3,rm=2.7] run particle minecraft:sculk_soul_particle ~~-99.8~
execute as @e[name=charge2] at @a[scores={charge=60..}] if score @s koyuu = @e[c=1] koyuu at @e[name=charge] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.4 rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 if entity @s[r=3,rm=2.7] run particle minecraft:sculk_soul_particle ~~-99.8~
execute as @e[name=charge2] at @s run tp @s ~~0.05~
scoreboard players add @a charge 0
execute as @a[scores={charge=0}] at @e[name=charge] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=0}] at @e[name=charge2] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=60..}] at @e[name=charge2] if score @s koyuu = @e[c=1] koyuu run tp @e[c=1] ~~-1~
execute as @a[scores={charge=62..}] at @e[name=charge2] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=62..}] at @e[name=charge] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=1..60}] at @s if entity @e[type=arrow,tag=!arrow,r=3] run scoreboard players set @s charge -1
execute as @a[scores={charge=1..60}] at @s if entity @e[type=arrow,tag=!arrow,r=3] at @e[name=charge] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=1..60}] at @s if entity @e[type=arrow,tag=!arrow,r=3] at @e[name=charge2] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=60..}] at @s if entity @e[type=arrow,tag=!arrow,r=3] run tag @e[type=arrow,tag=!arrow,r=3] add chargeshot
execute as @a[scores={charge=60..}] at @s if entity @e[type=arrow,tag=!arrow,r=3] at @e[type=arrow,tag=!arrow,c=1,tag=chargeshot] unless score @s koyuu = @e[c=1] koyuu run scoreboard players operation @e[c=1] koyuu = @s koyuu
execute as @a[scores={charge=60..}] at @s if entity @e[type=arrow,tag=!arrow,r=3] run summon boat ^^^0.75 facing @s
execute as @a[scores={charge=60..}] at @s if entity @e[type=arrow,tag=!arrow,r=3] at @e[type=boat,c=1,tag=!boat] unless score @s koyuu = @e[c=1] koyuu run scoreboard players operation @e[c=1] koyuu = @s koyuu
execute as @e[scores={charge=60..}] at @e[type=boat,tag=!boat,scores={koyuu=1..}] if score @s koyuu = @e[c=1] koyuu run tp @e[c=1] ~~101~
execute as @e[type=boat,tag=!boat,scores={koyuu=1..}] at @s run summon armor_stand chargeshot ^^^3
execute as @e[name=chargeshot] at @s run tp @s ~~~
execute as @e[type=boat,tag=!boat,scores={koyuu=1..}] at @e[name=chargeshot] run scoreboard players operation @e[c=1] koyuu = @s koyuu
tag @e[type=boat] add boat
tag @e[type=arrow] add arrow
scoreboard players add @e[name=chargeshot] arrow 1
scoreboard players add @e[type=boat,scores={koyuu=1..}] arrow 1
execute as @e[tag=boat,scores={arrow=1..}] at @s run summon armor_stand ^0.1^^ facing @s a c2
execute as @e[tag=boat,scores={arrow=1..}] at @s run summon armor_stand ^-0.1^^ facing @s a c2
execute as @e[tag=boat,scores={arrow=1..}] at @s run summon armor_stand ^^0.1^ facing @s a c2
execute as @e[tag=boat,scores={arrow=1..}] at @s run summon armor_stand ^^-0.1^ facing @s a c2
execute as @e[name=chargeshot,scores={arrow=1..}] at @e[tag=boat,scores={arrow=1..}] if score @s koyuu = @e[c=1] koyuu rotated as @e[name=c2,c=4] positioned ^^^0.1 rotated as @e[name=c2,c=4] positioned ^^^0.2 rotated as @e[name=c2,c=4] positioned ^^^0.4 rotated as @e[name=c2,c=4] positioned ^^^0.8 rotated as @e[name=c2,c=4] positioned ^^^1.6 rotated as @e[name=c2,c=4] positioned ^^^3.2 if entity @s[r=3,rm=2.7] run particle minecraft:sculk_charge_pop_particle ~~-100~
execute as @e[tag=boat,scores={arrow=1..}] at @e[name=chargeshot] if score @s koyuu = @e[c=1] koyuu run tp @e[c=1] ^^^0.2 facing @s
kill @e[name=c2]
kill @e[scores={arrow=10..}]
execute as @e[tag=chargeshot] at @s run particle minecraft:sonic_explosion
scoreboard players add @e[tag=chargeshot] charge2 1
execute as @e[scores={charge2=1}] at @a if score @s koyuu = @e[c=1] koyuu run playsound mob.warden.sonic_boom @a[r=20] ~~1~ 1 2
execute as @e[scores={charge2=1}] at @s run summon armor_stand chargeshot2 ~~100~
execute as @e[scores={charge2=1}] at @e[name=chargeshot2,y=~100,c=1] run scoreboard players operation @e[c=1] koyuu = @s koyuu
execute as @e[name=chargeshot2] at @e[tag=chargeshot] if score @s koyuu = @e[c=1] koyuu run tp @s ~~100~
tag @e[name=chargeshot2] add chargeshot2
execute as @e[scores={charge2=1..}] at @e[name=chargeshot2] if score @s koyuu = @e[c=1] koyuu run tag @e[c=1] remove chargeshot2
execute as @e[name=chargeshot2] at @s run tp @s ~~~
execute as @e[tag=chargeshot2] at @s run scoreboard players add @s charge3 1
execute as @e[scores={charge3=1}] at @s run summon armor_stand chargeshot3 ~~12~
execute as @e[scores={charge3=1}] at @e[name=chargeshot3,y=~12,c=1] run scoreboard players operation @e[c=1] koyuu = @s koyuu
execute as @e[name=chargeshot3] at @e[scores={charge3=1..}] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.2 rotated as @e[tag=c] positioned ^^^0.4 rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 rotated as @e[tag=c] positioned ^^^6.4 rotated as @e[tag=c] positioned ^^^12.8 if entity @s[r=12,rm=11.5] run particle minecraft:sonic_explosion ~~-100~
execute as @e[name=chargeshot3] at @e[scores={charge3=1..}] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 rotated as @e[tag=c] positioned ^^^6.4 if entity @s[r=7,rm=6.5] run particle minecraft:sculk_soul_particle ~~-100~
execute as @a at @e[scores={charge3=1}] if score @s koyuu = @e[c=1] koyuu at @e[y=~-100,r=12] unless score @s koyuu = @e[c=1] koyuu run damage @e[c=1] 100 projectile entity @s
execute as @e[name=chargeshot3] at @s run tp @s ~~-0.4~
execute as @e[scores={charge3=10..}] at @e[name=chargeshot3] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @e[scores={charge3=1}] at @a if score @s koyuu = @e[c=1] koyuu run playsound random.explode
execute as @e[scores={charge3=1}] at @s positioned ~~-100~ run playsound random.explode @a[r=20]
kill @e[scores={charge3=10..}]
execute as @e[tag=chargeshot] at @s unless blocks ~0.1~0.1~0.1 ~-0.1~-0.1~-0.1 ~~~ all run kill @s
enchant @a infinity
あやたんさんお久しぶりです
中学校に入っても応援してます!
さすがすぎるw
俺は今年受験生なのでなかなか作れる機会がないかもですけど時間あったら是非作ります!
ハスクに休日は無いのだ
自分もこんなコマンド作れるようになりたい!
1コメ
やっぱ天才すげえ