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【マイクラ】冥界最強の弓『亡者の霊弓』コマンド紹介!
2024.04.12
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【マイクラ】冥界最強の弓『亡者の霊弓』コマンド紹介!
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【統合版マイクラ】Ver1.21.31 リピートコマンドブロックを常時実行でコマンドを変更すると実行しないバグ!? 統合版マインクラフト・バグ報告会【Switch/Win10/PE/PS4/Xbox】
【最初にチャット欄で打つコマンド】
/gamerule commandblockoutput false
/scoreboard objectives add arrow dummy
/scoreboard objectives add charge dummy
/scoreboard objectives add charge2 dummy
/scoreboard objectives add charge3 dummy
/scoreboard objectives add koyuu dummy
【コマンドタワー①】
※1個目は「リピート」、それ以降は「鎖」で全部条件は無条件で
※最初の1個目のコマンドは「動力が必要」にしておき、タワー①完成後に「常時実行」へ変えること!他は最初から「常時実行」で大丈夫
execute unless entity @e[tag=c] run summon armor_stand ~~~ 0 180 a c
execute unless entity @e[tag=c] run summon armor_stand ~~~ 180 0 a c
execute unless entity @e[tag=c] run summon armor_stand ~~~ facing ^1^^ a c
execute unless entity @e[tag=c] run summon armor_stand ~~~ facing ^-1^^ a c
tag @e[name=c] add c
【コマンドタワー②】
※最初から全てのコマンドを「常時実行」で
execute as @a unless entity @s[scores={koyuu=..2147483647}] run scoreboard players add koyuu koyuu 1
execute as @r unless entity @s[scores={koyuu=..2147483647}] run scoreboard players operation @s koyuu = “koyuu” koyuu
scoreboard players add @e koyuu 0
execute as @a[hasitem={item=bow,location=slot.weapon.mainhand}] at @s if entity @s[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run scoreboard players add @s charge 1
execute as @a at @s if entity @s[y=~1.5,dx=0] run scoreboard players reset @s charge
execute as @a at @s unless entity @s[hasitem={item=bow,location=slot.weapon.mainhand}] run scoreboard players reset @s charge
execute as @e[c=2] as @e[c=2] as @a[scores={charge=1}] at @s run playsound beacon.activate @a[r=10] ~~1~
execute as @a[scores={charge=1}] at @s run summon armor_stand charge ~~100~
execute as @a[scores={charge=1}] at @s run summon armor_stand charge2 ~~100~
execute as @e[name=charge] at @s run tp @s ~~~
execute as @e[name=charge2] at @s run tp @s ~~~
execute as @a[scores={charge=1}] at @s positioned ~~100~ run scoreboard players operation @e[name=charge,c=1] koyuu = @s koyuu
execute as @a[scores={charge=1}] at @s positioned ~~100~ run scoreboard players operation @e[name=charge2,c=1] koyuu = @s koyuu
execute as @e[name=charge2] at @e[name=charge] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.1 rotated as @e[tag=c] positioned ^^^0.2 rotated as @e[tag=c] positioned ^^^0.4 rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 if entity @s[r=3,rm=2.7] run particle minecraft:sculk_charge_pop_particle ~~-99.8~
execute as @e[name=charge2] at @a[scores={charge=1..30}] if score @s koyuu = @e[c=1] koyuu at @e[name=charge] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.4 rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 if entity @s[r=3,rm=2.7] run particle minecraft:sculk_soul_particle ~~-99.8~
execute as @e[name=charge2] at @a[scores={charge=60..}] if score @s koyuu = @e[c=1] koyuu at @e[name=charge] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.4 rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 if entity @s[r=3,rm=2.7] run particle minecraft:sculk_soul_particle ~~-99.8~
execute as @e[name=charge2] at @s run tp @s ~~0.05~
scoreboard players add @a charge 0
execute as @a[scores={charge=0}] at @e[name=charge] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=0}] at @e[name=charge2] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=60..}] at @e[name=charge2] if score @s koyuu = @e[c=1] koyuu run tp @e[c=1] ~~-1~
execute as @a[scores={charge=62..}] at @e[name=charge2] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=62..}] at @e[name=charge] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=1..60}] at @s if entity @e[type=arrow,tag=!arrow,r=3] run scoreboard players set @s charge -1
execute as @a[scores={charge=1..60}] at @s if entity @e[type=arrow,tag=!arrow,r=3] at @e[name=charge] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=1..60}] at @s if entity @e[type=arrow,tag=!arrow,r=3] at @e[name=charge2] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @a[scores={charge=60..}] at @s if entity @e[type=arrow,tag=!arrow,r=3] run tag @e[type=arrow,tag=!arrow,r=3] add chargeshot
execute as @a[scores={charge=60..}] at @s if entity @e[type=arrow,tag=!arrow,r=3] at @e[type=arrow,tag=!arrow,c=1,tag=chargeshot] unless score @s koyuu = @e[c=1] koyuu run scoreboard players operation @e[c=1] koyuu = @s koyuu
execute as @a[scores={charge=60..}] at @s if entity @e[type=arrow,tag=!arrow,r=3] run summon boat ^^^0.75 facing @s
execute as @a[scores={charge=60..}] at @s if entity @e[type=arrow,tag=!arrow,r=3] at @e[type=boat,c=1,tag=!boat] unless score @s koyuu = @e[c=1] koyuu run scoreboard players operation @e[c=1] koyuu = @s koyuu
execute as @e[scores={charge=60..}] at @e[type=boat,tag=!boat,scores={koyuu=1..}] if score @s koyuu = @e[c=1] koyuu run tp @e[c=1] ~~101~
execute as @e[type=boat,tag=!boat,scores={koyuu=1..}] at @s run summon armor_stand chargeshot ^^^3
execute as @e[name=chargeshot] at @s run tp @s ~~~
execute as @e[type=boat,tag=!boat,scores={koyuu=1..}] at @e[name=chargeshot] run scoreboard players operation @e[c=1] koyuu = @s koyuu
tag @e[type=boat] add boat
tag @e[type=arrow] add arrow
scoreboard players add @e[name=chargeshot] arrow 1
scoreboard players add @e[type=boat,scores={koyuu=1..}] arrow 1
execute as @e[tag=boat,scores={arrow=1..}] at @s run summon armor_stand ^0.1^^ facing @s a c2
execute as @e[tag=boat,scores={arrow=1..}] at @s run summon armor_stand ^-0.1^^ facing @s a c2
execute as @e[tag=boat,scores={arrow=1..}] at @s run summon armor_stand ^^0.1^ facing @s a c2
execute as @e[tag=boat,scores={arrow=1..}] at @s run summon armor_stand ^^-0.1^ facing @s a c2
execute as @e[name=chargeshot,scores={arrow=1..}] at @e[tag=boat,scores={arrow=1..}] if score @s koyuu = @e[c=1] koyuu rotated as @e[name=c2,c=4] positioned ^^^0.1 rotated as @e[name=c2,c=4] positioned ^^^0.2 rotated as @e[name=c2,c=4] positioned ^^^0.4 rotated as @e[name=c2,c=4] positioned ^^^0.8 rotated as @e[name=c2,c=4] positioned ^^^1.6 rotated as @e[name=c2,c=4] positioned ^^^3.2 if entity @s[r=3,rm=2.7] run particle minecraft:sculk_charge_pop_particle ~~-100~
execute as @e[tag=boat,scores={arrow=1..}] at @e[name=chargeshot] if score @s koyuu = @e[c=1] koyuu run tp @e[c=1] ^^^0.2 facing @s
kill @e[name=c2]
kill @e[scores={arrow=10..}]
execute as @e[tag=chargeshot] at @s run particle minecraft:sonic_explosion
scoreboard players add @e[tag=chargeshot] charge2 1
execute as @e[scores={charge2=1}] at @a if score @s koyuu = @e[c=1] koyuu run playsound mob.warden.sonic_boom @a[r=20] ~~1~ 1 2
execute as @e[scores={charge2=1}] at @s run summon armor_stand chargeshot2 ~~100~
execute as @e[scores={charge2=1}] at @e[name=chargeshot2,y=~100,c=1] run scoreboard players operation @e[c=1] koyuu = @s koyuu
execute as @e[name=chargeshot2] at @e[tag=chargeshot] if score @s koyuu = @e[c=1] koyuu run tp @s ~~100~
tag @e[name=chargeshot2] add chargeshot2
execute as @e[scores={charge2=1..}] at @e[name=chargeshot2] if score @s koyuu = @e[c=1] koyuu run tag @e[c=1] remove chargeshot2
execute as @e[name=chargeshot2] at @s run tp @s ~~~
execute as @e[tag=chargeshot2] at @s run scoreboard players add @s charge3 1
execute as @e[scores={charge3=1}] at @s run summon armor_stand chargeshot3 ~~12~
execute as @e[scores={charge3=1}] at @e[name=chargeshot3,y=~12,c=1] run scoreboard players operation @e[c=1] koyuu = @s koyuu
execute as @e[name=chargeshot3] at @e[scores={charge3=1..}] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.2 rotated as @e[tag=c] positioned ^^^0.4 rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 rotated as @e[tag=c] positioned ^^^6.4 rotated as @e[tag=c] positioned ^^^12.8 if entity @s[r=12,rm=11.5] run particle minecraft:sonic_explosion ~~-100~
execute as @e[name=chargeshot3] at @e[scores={charge3=1..}] if score @s koyuu = @e[c=1] koyuu rotated as @e[tag=c] positioned ^^^0.8 rotated as @e[tag=c] positioned ^^^1.6 rotated as @e[tag=c] positioned ^^^3.2 rotated as @e[tag=c] positioned ^^^6.4 if entity @s[r=7,rm=6.5] run particle minecraft:sculk_soul_particle ~~-100~
execute as @a at @e[scores={charge3=1}] if score @s koyuu = @e[c=1] koyuu at @e[y=~-100,r=12] unless score @s koyuu = @e[c=1] koyuu run damage @e[c=1] 100 projectile entity @s
execute as @e[name=chargeshot3] at @s run tp @s ~~-0.4~
execute as @e[scores={charge3=10..}] at @e[name=chargeshot3] if score @s koyuu = @e[c=1] koyuu run kill @e[c=1]
execute as @e[scores={charge3=1}] at @a if score @s koyuu = @e[c=1] koyuu run playsound random.explode
execute as @e[scores={charge3=1}] at @s positioned ~~-100~ run playsound random.explode @a[r=20]
kill @e[scores={charge3=10..}]
execute as @e[tag=chargeshot] at @s unless blocks ~0.1~0.1~0.1 ~-0.1~-0.1~-0.1 ~~~ all run kill @s
enchant @a infinity
あやたんさんお久しぶりです
中学校に入っても応援してます!
さすがすぎるw
俺は今年受験生なのでなかなか作れる機会がないかもですけど時間あったら是非作ります!
ハスクに休日は無いのだ
自分もこんなコマンド作れるようになりたい!
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やっぱ天才すげえ