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【マイクラ】究極奥義『I am Atomic』再現コマンド紹介
2024.01.27
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【マイクラ】究極奥義『I am Atomic』再現コマンド紹介
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※作る手順に注意してね
【最初にチャット欄で打つコマンド】
/scoreboard objectives add atomic dummy
/scoreboard objectives add shift dummy
/scoreboard objectives add cool dummy
/gamerule commandblockoutput false
※すべてのコマンドタワーで1個目は「リピート」、それ以降は「鎖」で全部条件は無条件で
【コマンドタワー①】※最初の1個目のコマンドは「動力が必要」にしておき、タワー①完成後に「常時実行」へ変えること!他は最初から「常時実行」で大丈夫
1.execute unless entity @e[tag=p3] run summon boat ~~~ 180 180
2.execute unless entity @e[tag=p3] run summon boat ~~~ -180 -180
3.execute unless entity @e[tag=p3] run tag @e[type=boat,r=3,c=2] add p3
【コマンドタワー②】※最初の1個目のコマンドは「動力が必要」にしておき、タワー②完成後に「常時実行」へ変えること!他は最初から「常時実行」で大丈夫
1.execute unless entity @e[tag=p2] run summon boat ~~10000~ 22.5 22.5
2.execute unless entity @e[tag=p2] run summon boat ~~10000~ -22.5 -22.5
3.tag @e[y=~10000,type=boat,c=2] add p2
4.tag @e[y=~10000,type=boat,c=2] add p2
【コマンドタワー③】※最初の1個目のコマンドは「動力が必要」にしておき、タワー③完成後に「常時実行」へ変えること!他は最初から「常時実行」で大丈夫
execute unless entity @e[tag=p] run summon armor_stand p
1.execute unless entity @e[tag=p] run summon armor_stand p
2.execute as @e[name=p,tag=!p,c=1] at @s run tp @s ~~~~180
3.tag @e[name=p] add p
4.execute as @e[tag=p] at @s run tp @s ~~~~10.25
5.execute as @e[tag=p] at @s run tp @s ~~~~1.05
以下、最初から「常時実行」でよし
【コマンドタワー④】
1.scoreboard players add @a[scores={atomic=0..}] atomic 1
2.execute as @e[c=2] as @e[c=2] as @e[c=2] as @e[c=2] as @a[scores={atomic=1..}] at @s run particle minecraft:mob_portal ~~1~
3.execute as @a[scores={atomic=1..}] at @s run particle minecraft:end_chest ~~~
4.execute as @e[scores={atomic=1..70}] at @s rotated as @e[tag=p] positioned ^^^12 rotated as @e[tag=p] positioned ^6^^ rotated as @e[tag=p3] positioned ^^^0.2 rotated as @e[tag=p3] positioned ^^^0.4 rotated as @e[tag=p3] positioned ^^^0.8 rotated as @e[tag=p3] positioned ^^^1.6 rotated as @e[tag=p3] positioned ^^^3.2 rotated as @e[tag=p3] positioned ^^^6.4 run particle minecraft:dragon_breath_trail ~~12.8~
5.execute as @e[scores={atomic=1..70}] at @s rotated as @e[tag=p] positioned ^^^1 rotated as @e[tag=p] positioned ^^^2 rotated as @e[tag=p] positioned ^0.1^^ rotated as @e[tag=p] positioned ^0.2^^ rotated as @e[tag=p] positioned ^0.4^^ rotated as @e[tag=p] positioned ^0.8^^ rotated as @e[tag=p] positioned ^1.6^^ rotated as @e[tag=p] positioned ^3.2^^ rotated as @e[tag=p] positioned ^6.4^^ if entity @s[r=10.5,rm=1.3] run particle minecraft:dragon_breath_trail ~~0.1~
6.execute as @e[scores={atomic=1..70}] at @s rotated as @e[tag=p] positioned ^^^8 rotated as @e[tag=p] positioned ^0.2^^ rotated as @e[tag=p] positioned ^0.4^^ rotated as @e[tag=p] positioned ^0.8^^ rotated as @e[tag=p] positioned ^1.6^^ rotated as @e[tag=p] positioned ^3.2^^ rotated as @e[tag=p] positioned ^6.4^^ if entity @s[r=14.5,rm=1.5] run particle minecraft:dragon_breath_trail ~~0.1~
7.execute as @e[scores={atomic=1..70}] at @s rotated as @e[tag=p] positioned ^^^12 rotated as @e[tag=p] positioned ^6^^ rotated as @e[tag=p3] positioned ^^^0.2 rotated as @e[tag=p3] positioned ^^^0.4 rotated as @e[tag=p3] positioned ^^^0.8 rotated as @e[tag=p3] positioned ^^^1.6 rotated as @e[tag=p3] positioned ^^^3.2 rotated as @e[tag=p3] positioned ^^^6.4 run particle minecraft:dragon_breath_trail ~~12.8~
8.execute as @e[scores={atomic=20..70}] at @s rotated as @e[tag=p] positioned ^^^1.5 rotated as @e[tag=p2] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=p2] positioned ^^^10000 run particle minecraft:electric_spark_particle ~~1~
9.execute as @e[scores={atomic=50..70}] at @s rotated as @e[tag=p] positioned ^^^1.25 rotated as @e[tag=p] positioned ^1.25^^ run particle minecraft:endrod ~~3~
10.execute as @e[scores={atomic=120}] at @s run camera @a[r=100] fade time 0.5 4 1 color 255 255 255
11.scoreboard players reset @a[scores={atomic=150..}] atomic
12.execute as @e[scores={atomic=50}] at @s run playsound beacon.activate @a[r=100] ~~~ 1 1.5
13.execute as @e[scores={atomic=120}] at @s run playsound random.explosion @a[r=100]
14.execute as @e[scores={atomic=130..}] at @s run playsound random.explode @a[r=100] ~~~ 1 0.75
15.execute as @e[scores={atomic=120}] at @s run damage @e[r=40,rm=0.1] 400 entity_explosion entity @s
16.execute as @e[scores={atomic=20}] at @s run playanimation @s animation.react_bored_1
17.execute as @e[scores={atomic=1..}] at @s run effect @s slowness 1 3 true
【コマンドタワー⑤】
1.execute as @a[hasitem={item=netherite_sword,location=slot.weapon.mainhand}] at @s if entity @s[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] unless entity @s[scores={cool=0..}] unless entity @s[scores={s=0..}] unless block ~~-0.1~ air run scoreboard players add @s shift 1
2.execute as @a at @s unless entity @s[hasitem={item=netherite_sword,location=slot.weapon.mainhand}] run scoreboard players reset @s shift
3.execute as @e[c=2] as @e[c=2] as @e[c=2] as @e[c=2] as @e[c=2] as @a[scores={shift=60}] at @s run particle minecraft:mob_portal ~~1~
4.execute as @a[scores={shift=60}] at @s run playsound random.click
5.execute as @a[scores={shift=60..}] at @s if entity @s[y=~1.5,dx=0] run scoreboard players add @s atomic 0
6.execute as @a[scores={shift=0..}] at @s if entity @s[y=~1.5,dx=0] run scoreboard players reset @s shift
7.execute as @a[hasitem={item=netherite_sword,location=slot.weapon.mainhand}] at @s unless entity @s[scores={cool=0..}] unless entity @s[scores={s=0..}] run title @s actionbar §5§l|I Am Atomic 使用可能|
8.execute as @a[hasitem={item=netherite_sword,location=slot.weapon.mainhand}] at @s if entity @s[scores={atomic=0..}] run title @s actionbar §l§5|I am Atomic |
9.execute as @a[hasitem={item=netherite_sword,location=slot.weapon.mainhand}] at @s if entity @s[scores={cool=0..}] run titleraw @s actionbar {“rawtext”:[{“text”:”§c§l|クールタイム中…”},{“score”:{“name”:”@s”,”objective”:”cool”}},{“text”:”|”}]}
10.scoreboard players remove @a[scores={cool=1..}] cool 1
11.execute as @a[scores={atomic=1}] at @s run scoreboard players set @s cool 160
12.scoreboard players reset @a[scores={cool=..0}] cool
※画面に表示される『I Am Atomic 使用可能』や『クールタイム』を表示させたくない場合は該当するコマンドを【動力が必要】に変えてね
熱烈なリクエストに応えて頂きありがとうございます!
Cool
元ネタはあんまり知らないけど凄いのは分かる 凄みがある!!
同じコマンドゆっくり実況として頑張りましょう
すげぇー