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【マイクラ】爽快な槍コマンド2種『ポセイドンの槍』コマンド紹介
2023.12.25
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【マイクラ】爽快な槍コマンド2種『ポセイドンの槍』コマンド紹介
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最強!?ロケットランチャーが使えるコマンド!! 【Switch対応】【コピペあり】
【最初にチャット欄で打つコマンド】
/gamerule commandblockoutput false
/scoreboard objectives add bash dummy
/scoreboard objectives add uppercut dummy
※すべてのコマンドタワーで1個目は「リピート」、それ以降は「鎖」で全部条件は無条件で
【コマンドタワー①】 ※最初の1個目のコマンドは「動力が必要」にしておき、タワー①完成後に「常時実行」へ変えること!他は最初から「常時実行」で大丈夫
execute unless entity @e[tag=bash2] run summon armor_stand bash2
execute unless entity @e[tag=bash2] run summon armor_stand bash2
execute as @e[name=bash2,tag=!bash2,c=1] at @s run tp @s ~~~~180
tag @e[name=bash2] add bash2
execute as @e[tag=bash2] at @s run tp @s ~~~~120
【コマンドタワー②】 ※最初の1個目のコマンドは「動力が必要」にしておき、タワー②完成後に「常時実行」へ変えること!他は最初から「常時実行」で大丈夫
execute unless entity @e[tag=bash] run summon boat ~~~ 0 22.5
tag @e[type=boat,r=2,c=1] add bash
execute as @e[tag=bash] at @s run tp @s ~~~~30
【コマンドタワー③】
execute as @a[hasitem={item=trident,location=slot.weapon.mainhand}] at @s run effect @s speed 1 3 true
execute as @a[hasitem={item=trident,location=slot.weapon.mainhand}] at @s run tag @s add have
execute as @e[type=thrown_trident] at @s run tag @p[tag=have] add skill
execute as @e[type=thrown_trident] at @s run replaceitem entity @p[tag=have] slot.weapon.mainhand 0 trident
kill @e[type=thrown_trident]
execute as @a at @s unless entity @s[hasitem={item=trident,location=slot.weapon.mainhand}] run tag @s remove have
execute as @e[tag=skill] at @s if entity @s[y=~1.5,dx=0] run scoreboard players add @s bash 0
execute as @e[tag=skill] at @s if entity @s[y=~1.4,dx=0] unless entity @s[y=~1.5,dx=0] run scoreboard players add @s uppercut 0
tag @a remove skill
scoreboard players add @a[scores={bash=0..}] bash 1
scoreboard players add @a[scores={uppercut=0..}] uppercut 1
【コマンドタワー④】
execute as @a[scores={bash=1}] at @s run playsound item.trident.riptide_3 @a[r=5]
execute as @a[scores={bash=1}] at @s run effect @s speed 1 80 true
execute as @a[scores={bash=1}] at @s run effect @s levitation 1 20 true
execute as @a[scores={bash=3..}] at @s run effect @s levitation 0 0 true
execute as @a[scores={bash=3..}] at @s run effect @s speed 0 0 true
scoreboard players reset @a[scores={bash=10..}] bash
execute as @e[c=2] as @e[scores={bash=1..}] at @s positioned ^^^3 rotated as @e[tag=bash2] positioned ^^^0.1 rotated as @e[tag=bash2] positioned ^^^0.2 rotated as @e[tag=bash2] positioned ^^^0.4 rotated as @e[tag=bash2] positioned ^^^0.8 rotated as @e[tag=bash2] positioned ^^^1.6 rotated as @e[tag=bash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=bash] positioned ^^^10000 rotated as @e[tag=bash2] positioned ^0.1^^ rotated as @e[tag=bash2] positioned ^0.2^^ rotated as @e[tag=bash2] positioned ^0.4^^ rotated as @e[tag=bash2] positioned ^0.8^^ rotated as @e[tag=bash2] positioned ^1.6^^ if entity @s[r=3,rm=2.8] run particle minecraft:water_splash_particle ~~1~
execute as @e[c=2] as @e[scores={bash=1..}] at @s rotated ~ 0 positioned ^^^3 rotated as @e[tag=bash2] positioned ^^^0.1 rotated as @e[tag=bash2] positioned ^^^0.2 rotated as @e[tag=bash2] positioned ^^^0.4 rotated as @e[tag=bash2] positioned ^^^0.8 rotated as @e[tag=bash2] positioned ^^^1.6 rotated as @e[tag=bash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=bash] positioned ^^^10000 rotated as @e[tag=bash2] positioned ^0.1^^ rotated as @e[tag=bash2] positioned ^0.2^^ rotated as @e[tag=bash2] positioned ^0.4^^ rotated as @e[tag=bash2] positioned ^0.8^^ rotated as @e[tag=bash2] positioned ^1.6^^ if entity @s[r=3,rm=2.6] run particle minecraft:electric_spark_particle ~~1~
execute as @a[scores={bash=1..}] at @s run playsound bubble.upinside @a[r=10]
execute as @a[scores={bash=1..}] at @s run damage @e[r=3.5,rm=0.1] 30 entity_attack entity @s
execute as @e[c=2] as @e[scores={bash=1..}] at @s rotated ~ 0 positioned ^^^3 rotated as @e[tag=bash2] positioned ^^^0.1 rotated as @e[tag=bash2] positioned ^^^0.2 rotated as @e[tag=bash2] positioned ^^^0.4 rotated as @e[tag=bash2] positioned ^^^0.8 rotated as @e[tag=bash2] positioned ^^^1.6 rotated as @e[tag=bash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=bash] positioned ^^^10000 rotated as @e[tag=bash2] positioned ^0.1^^ rotated as @e[tag=bash2] positioned ^0.2^^ rotated as @e[tag=bash2] positioned ^0.4^^ rotated as @e[tag=bash2] positioned ^0.8^^ rotated as @e[tag=bash2] positioned ^1.6^^ if entity @s[r=3,rm=2.9] run particle minecraft:sonic_explosion ~~1~
【コマンドタワー⑤】
execute as @a[scores={uppercut=1}] at @s run playsound item.trident.riptide_3 @a[r=5]
execute as @e[scores={uppercut=1}] at @s rotated ~ 0 run summon armor_stand ^^^0.1 facing @s a upper
execute as @e[scores={uppercut=1}] at @s rotated ~ 0 run summon armor_stand ^^^-0.1 facing @s a upper
execute as @e[c=2] as @e[scores={uppercut=1}] at @s rotated ~ 0 positioned ^^^6 rotated as @e[name=upper] positioned ^^^0.2 rotated as @e[name=upper] positioned ^^^0.4 rotated as @e[name=upper] positioned ^^^0.8 rotated as @e[name=upper] positioned ^^^1.6 rotated as @e[name=upper] positioned ^^^3.2 rotated as @e[name=upper] positioned ^0.2^^ rotated as @e[name=upper] positioned ^0.4^^ rotated as @e[name=upper] positioned ^0.8^^ rotated as @e[name=upper] positioned ^1.6^^ rotated as @e[name=upper] positioned ^3.2^^ if entity @s[r=6,rm=4] run particle minecraft:electric_spark_particle ~~1.5~
execute as @e[c=2] as @e[scores={uppercut=1}] at @s rotated ~ 0 positioned ^^^6 rotated as @e[name=upper] positioned ^^^0.2 rotated as @e[name=upper] positioned ^^^0.4 rotated as @e[name=upper] positioned ^^^0.8 rotated as @e[name=upper] positioned ^^^1.6 rotated as @e[name=upper] positioned ^^^3.2 rotated as @e[name=upper] positioned ^0.2^^ rotated as @e[name=upper] positioned ^0.4^^ rotated as @e[name=upper] positioned ^0.8^^ rotated as @e[name=upper] positioned ^1.6^^ rotated as @e[name=upper] positioned ^3.2^^ if entity @s[r=6,rm=4] run particle minecraft:water_splash_particle ~~1.5~
execute as @e[c=2] as @e[scores={uppercut=1}] at @s rotated ~ 0 positioned ^^^6 rotated as @e[name=upper] positioned ^^^0.2 rotated as @e[name=upper] positioned ^^^0.4 rotated as @e[name=upper] positioned ^^^0.8 rotated as @e[name=upper] positioned ^^^1.6 rotated as @e[name=upper] positioned ^^^3.2 rotated as @e[name=upper] positioned ^0.2^^ rotated as @e[name=upper] positioned ^0.4^^ rotated as @e[name=upper] positioned ^0.8^^ rotated as @e[name=upper] positioned ^1.6^^ rotated as @e[name=upper] positioned ^3.2^^ if entity @s[r=6,rm=2] run damage @e[dx=0,name=!upper] 60 entity_attack entity @s
execute as @e[c=2] as @e[scores={uppercut=1}] at @s rotated ~ 0 positioned ^^^6 rotated as @e[name=upper] positioned ^^^0.2 rotated as @e[name=upper] positioned ^^^0.4 rotated as @e[name=upper] positioned ^^^0.8 rotated as @e[name=upper] positioned ^^^1.6 rotated as @e[name=upper] positioned ^^^3.2 rotated as @e[name=upper] positioned ^0.2^^ rotated as @e[name=upper] positioned ^0.4^^ rotated as @e[name=upper] positioned ^0.8^^ rotated as @e[name=upper] positioned ^1.6^^ rotated as @e[name=upper] positioned ^3.2^^ if entity @s[r=6,rm=5] run particle minecraft:sonic_explosion ~~1.5~
scoreboard players reset @a[scores={uppercut=10..}] uppercut
kill @e[name=upper]
やっば、かっこよすぎやろ
ショットガンを作って欲しいです。早めでお願いします。高クオリティならあとは何でもいいので。