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【マイクラ】耐久力検知コマンド使用の連撃『スラッシュソード!』
2023.12.17
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【マイクラ】耐久力検知コマンド使用の連撃『スラッシュソード!』
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貼るの忘れてました・・・
【最初にチャット欄で打つコマンド】
/gamerule commandblockoutput false
/scoreboard objectives add multihit dummy
/scoreboard objectives add slash dummy
※すべてのコマンドタワーで1個目は「リピート」、それ以降は「鎖」で全部条件は無条件で
【コマンドタワー①】 ※最初の1個目のコマンドは「動力が必要」にしておき、タワー①完成後に「常時実行」へ変えること!他は最初から「常時実行」で大丈夫
execute unless entity @e[tag=slash2] run summon armor_stand slash2
execute unless entity @e[tag=slash2] run summon armor_stand slash2
execute as @e[name=slash2,tag=!slash2,c=1] at @s run tp @s ~~~~180
tag @e[name=slash2] add slash2
execute as @e[tag=slash2] at @s run tp @s ~~~~90
【コマンドタワー②】 ※最初の1個目のコマンドは「動力が必要」にしておき、タワー②完成後に「常時実行」へ変えること!他は最初から「常時実行」で大丈夫
execute unless entity @e[tag=slash] run summon boat ~~~ 0 22.5
tag @e[type=boat,c=1] add slash
execute as @e[tag=slash] at @s run tp @s ~~~~30
【コマンドタワー③】
execute as @a[hasitem={item=iron_sword,location=slot.weapon.mainhand}] at @s unless entity @s[hasitem={item=iron_sword,location=slot.weapon.mainhand,data=0}] run tag @s add multihit
execute as @a[tag=multihit] at @s run replaceitem entity @s slot.weapon.mainhand 0 iron_sword
execute as @a[tag=multihit] at @s run playsound item.trident.throw @a[r=5] ~~~ 1 1.25
execute as @a[tag=multihit] at @s run scoreboard players add @s multihit 0
effect @a[hasitem={item=iron_sword,location=slot.weapon.mainhand}] weakness 1 4 true
scoreboard players add @a[scores={multihit=0..}] multihit 1
effect @a[scores={multihit=1..}] weakness 1 255 true
effect @a[scores={multihit=1..}] speed 1 20 true
effect @a[scores={multihit=5..}] weakness 0 0 true
effect @a[scores={multihit=5..}] speed 0 0 true
scoreboard players reset @a[scores={multihit=5..}] multihit
execute as @e[tag=multihit] at @s run summon armor_stand ^^^0.1 facing @s a hit
execute as @e[tag=multihit] at @s run summon armor_stand ^^^-0.1 facing @s a hit
execute as @e[tag=multihit] at @s run summon armor_stand ^0.1^^ facing @s a hit2
execute as @e[tag=multihit] at @s run summon armor_stand ^-0.1^^ facing @s a hit2
execute as @e[tag=multihit] at @s anchored eyes positioned ^^^1.7 rotated as @e[name=hit] positioned ^^^0.1 rotated as @e[name=hit] positioned ^^^0.2 rotated as @e[name=hit] positioned ^^^0.4 rotated as @e[name=hit] positioned ^^^0.8 rotated as @e[name=hit2] positioned ^^^0.1 rotated as @e[name=hit2] positioned ^^^0.2 rotated as @e[name=hit2] positioned ^^^0.4 rotated as @e[name=hit2] positioned ^^^0.8 if entity @s[r=3,rm=2.5] run particle minecraft:electric_spark_particle
execute as @e[tag=multihit] at @s anchored eyes positioned ^^^1.7 rotated as @e[name=hit] positioned ^^^0.1 rotated as @e[name=hit] positioned ^^^0.2 rotated as @e[name=hit] positioned ^^^0.4 rotated as @e[name=hit] positioned ^^^0.8 rotated as @e[name=hit2] positioned ^^^0.1 rotated as @e[name=hit2] positioned ^^^0.2 rotated as @e[name=hit2] positioned ^^^0.4 rotated as @e[name=hit2] positioned ^^^0.8 if entity @s[r=2,rm=1.8] run particle minecraft:electric_spark_particle
execute as @e[tag=multihit] at @s anchored eyes positioned ^^^1.5 rotated as @e[name=hit] positioned ^^^0.2 rotated as @e[name=hit] positioned ^^^0.4 rotated as @e[name=hit] positioned ^^^0.8 rotated as @e[name=hit2] positioned ^^^0.2 rotated as @e[name=hit2] positioned ^^^0.4 rotated as @e[name=hit2] positioned ^^^0.8 if entity @s[r=3] run scoreboard players add @e[tag=!multihit,dx=0] slash 0
tp @e[name=hit] ~~-10000~
tp @e[name=hit2] ~~-10000~
tag @a remove multihit
scoreboard players add @e[scores={slash=0..}] slash 1
execute as @e[c=2] as @e[scores={slash=1}] at @s rotated as @e[tag=slash2] positioned ^^^0.1 rotated as @e[tag=slash2] positioned ^^^0.2 rotated as @e[tag=slash2] positioned ^^^0.4 rotated as @e[tag=slash2] positioned ^^^0.8 rotated as @e[tag=slash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=slash] positioned ^^^10000 run particle minecraft:electric_spark_particle ~~1~
execute as @e[c=2] as @e[scores={slash=3}] at @s rotated as @e[tag=slash2] positioned ^^^0.1 rotated as @e[tag=slash2] positioned ^^^0.2 rotated as @e[tag=slash2] positioned ^^^0.4 rotated as @e[tag=slash2] positioned ^^^0.8 rotated as @e[tag=slash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=slash] positioned ^^^10000 run particle minecraft:electric_spark_particle ~~1~
execute as @e[c=2] as @e[scores={slash=5}] at @s rotated as @e[tag=slash2] positioned ^^^0.1 rotated as @e[tag=slash2] positioned ^^^0.2 rotated as @e[tag=slash2] positioned ^^^0.4 rotated as @e[tag=slash2] positioned ^^^0.8 rotated as @e[tag=slash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=slash] positioned ^^^10000 run particle minecraft:electric_spark_particle ~~1~
execute as @e[c=2] as @e[scores={slash=7}] at @s rotated as @e[tag=slash2] positioned ^^^0.1 rotated as @e[tag=slash2] positioned ^^^0.2 rotated as @e[tag=slash2] positioned ^^^0.4 rotated as @e[tag=slash2] positioned ^^^0.8 rotated as @e[tag=slash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=slash] positioned ^^^10000 run particle minecraft:electric_spark_particle ~~1~
execute as @e[c=2] as @e[scores={slash=9}] at @s rotated as @e[tag=slash2] positioned ^^^0.1 rotated as @e[tag=slash2] positioned ^^^0.2 rotated as @e[tag=slash2] positioned ^^^0.4 rotated as @e[tag=slash2] positioned ^^^0.8 rotated as @e[tag=slash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=slash] positioned ^^^10000 run particle minecraft:electric_spark_particle ~~1~
execute as @e[c=2] as @e[scores={slash=11}] at @s rotated as @e[tag=slash2] positioned ^^^0.1 rotated as @e[tag=slash2] positioned ^^^0.2 rotated as @e[tag=slash2] positioned ^^^0.4 rotated as @e[tag=slash2] positioned ^^^0.8 rotated as @e[tag=slash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=slash] positioned ^^^10000 run particle minecraft:electric_spark_particle ~~1~
execute as @e[c=2] as @e[scores={slash=13}] at @s rotated as @e[tag=slash2] positioned ^^^0.1 rotated as @e[tag=slash2] positioned ^^^0.2 rotated as @e[tag=slash2] positioned ^^^0.4 rotated as @e[tag=slash2] positioned ^^^0.8 rotated as @e[tag=slash] positioned ^^^10000 facing entity @s feet positioned ^^^20000 rotated as @e[tag=slash] positioned ^^^10000 run particle minecraft:electric_spark_particle ~~1~
damage @e[scores={slash=1}] 3 suicide
damage @e[scores={slash=3}] 3 suicide
damage @e[scores={slash=5}] 3 suicide
damage @e[scores={slash=7}] 3 suicide
damage @e[scores={slash=9}] 3 suicide
damage @e[scores={slash=11}] 3 suicide
damage @e[scores={slash=13}] 3 suicide
scoreboard players reset @e[scores={slash=13..}] slash
execute as @e[scores={slash=1..}] at @s run tp @s ~~0.02~~
execute as @e[scores={slash=1}] at @s run playsound item.trident.throw @a[r=10] ~~~ 1 1.25
execute as @e[scores={slash=3}] at @s run playsound item.trident.throw @a[r=10] ~~~ 1 1.25
execute as @e[scores={slash=5}] at @s run playsound item.trident.throw @a[r=10] ~~~ 1 1.25
execute as @e[scores={slash=7}] at @s run playsound item.trident.throw @a[r=10] ~~~ 1 1.25
execute as @e[scores={slash=9}] at @s run playsound item.trident.throw @a[r=10] ~~~ 1 1.25
execute as @e[scores={slash=11}] at @s run playsound item.trident.throw @a[r=10] ~~~ 1 1.25
execute as @e[scores={slash=13}] at @s run playsound item.trident.throw @a[r=10] ~~~ 1 1.25
マルチ対応ですか?