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【統合版】コマンドで「最強の破壊魔法」の作り方を紹介!!【マイクラコマンド】
2023.10.13
コマンド
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コマンド
【統合版】コマンドで「最強の破壊魔法」の作り方を紹介!!【マイクラコマンド】
コマンド
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からぴちリア鬼拾の鬼 覚醒 再現してみた【マインクラフト】#minecraft #コマンド #マイクラ #マインクラフト #まいくら #カラフルピーチ#からぴち#リア鬼#カラフルピーチリア鬼#拾の鬼
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最強!?ロケットランチャーが使えるコマンド!! 【Switch対応】【コピペあり】
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最強のSwitch対応の追尾ロケラン作ってみた【コマンド】【簡単】
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【マイクラコマンド】実質コマンド3つ⁉️ランダムチェストを作ってみた#マイクラ #shorts #マインクラフト #minecraft #マイクラコマンド #おじゃるまる #コマンド
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ご視聴ありがとうございました!!コメントやリクエストは随時お待ちしています!
【訂正と追記】
動画内で伝えそびれましたが、設定の「モブによる妨害」をオフにしないと地形が崩壊します。
オンにした場合は魔法陣と同じくらいの範囲が更地になります
また動画内では101個と報告していましたが、実際は102個でした申し訳ありません
コマンドが少し無理矢理な要素と複雑な要素が多いので解説は今回省略させていただきました
コマンド↓
【下準備(あらかじめチャット欄で実行しておく)】
/gamerule sendcommandfeedback false
/gamerule commandblockoutput false
/scoreboard objectives add fire dummy
/scoreboard objectives add ura dummy
【本編】
反復無条件常にアクティブ
1./execute as @e[type=fishing_hook] at @s run tag @p add fire
以下全てチェーン無条件常にアクティブ
2./kill @e[type=fishing_hook]
3./scoreboard players add @e[tag=fire] fire 1
4./execute as @a[tag=fire,scores={fire=4}] at @s run summon armor_stand chusin ~~100~
5./tag @e[type=armor_stand,name=chusin] add fire
6./execute as @e[name=chusin,type=armor_stand,scores={fire=1..72}] at @s run summon armor_stand flame ^^^20
7./execute as @e[name=chusin,type=armor_stand,scores={fire=1..72}] at @s run summon armor_stand flame ^^^25
8./execute as @e[name=chusin,type=armor_stand,scores={fire=1}] at @s run summon armor_stand tri ^^^0.1
9,/execute as @e[name=chusin,type=armor_stand,scores={fire=1}] at @s run summon armor_stand tri ^^^-0.1
10,/execute as @e[type=armor_stand,name=tri] at @s run tp @s ~~~ facing @e[tag=fire,name=chusin,r=3]
11./execute as @e[name=chusin,type=armor_stand,scores={fire=1..72}] at @s run tp @s ~~~ ~5~
12./execute as @e[name=tri,type=armor_stand,scores={fire=0..1100}] at @s run tp @s ^^^-0.5
13./tag @e[name=tri,type=armor_stand] add fire
14./execute as @e[name=tri,type=armor_stand,scores={fire=40}] at @s run tp @s ~~~ ~150~
15./execute as @e[name=tri,type=armor_stand,scores={fire=109}] at @s run tp @s ~~~ ~120~
16./execute as @e[name=tri,type=armor_stand,scores={fire=178}] at @s run tp @s ~~~ ~120~
17./kill @e[name=tri,type=armor_stand,scores={fire=247}]
18./execute as @e[name=tri,type=armor_stand,scores={fire=40..247,ura=1}] at @s run summon armor_stand flame ~~~
19./scoreboard players add @e[name=tri,type=armor_stand] ura 1
20./scoreboard players set @e[name=tri,type=armor_stand,scores={ura=3}] ura 0
21./execute as @e[name=tri,type=armor_stand,scores={fire=39}] at @s run summon armor_stand chusin2 ^^^-3.3
22./execute as @e[name=tri,type=armor_stand,scores={fire=108}] at @s run summon armor_stand chusin2 ^^^-3.5
23./execute as @e[name=tri,type=armor_stand,scores={fire=177}] at @s run summon armor_stand chusin2 ^^^-3.5
24./tag @e[type=armor_stand,name=chusin2] add fire
25./execute as @e[type=armor_stand,name=chusin2,scores={fire=1..7}] at @s run summon armor_stand flame ^^^1.8
26./execute as @e[type=armor_stand,name=chusin2,scores={fire=1..7}] at @s run tp @s ~~~ ~60~
27./execute as @e[name=flame,type=armor_stand] at @s run tp @s ~~~
28./execute as @e[type=armor_stand,name=chusin2] at @s run tp @s ~~~
29./execute as @a[scores={fire=1..4}] at @s run tp @s ~~10~
30./execute as @a[scores={fire=..440}] at @s run tp @s ~~~ ~ 180
作らなくてもOK31.execute as @a[scores={fire=4..300}] at @s run camera @s set minecraft:free pos ~~30~ rot ~ 0
作らなくてもOK32./camera @a[scores={fire=331}] clear
33./execute as @e[name=flame,type=armor_stand] at @s run particle minecraft:eyeofender_death_explode_particle ~~-100~
34./execute as @e[name=chusin,type=armor_stand,scores={fire=72..330}] at @s run tp @s ~~~ ~20~
35./execute as @a[scores={fire=350..}] at @s run kill @e[type=armor_stand,name=flame]
36./execute as @e[name=chusin,type=armor_stand] at @s positioned ~~-100~ run particle minecraft:eyeofender_death_explode_particle ^^^2
37./execute as @e[name=chusin,type=armor_stand] at @s positioned ~~-100~ run particle minecraft:eyeofender_death_explode_particle ^^^-2
38./execute as @e[name=chusin,type=armor_stand] at @s positioned ~~-100~ run particle minecraft:blue_flame_particle ^3^^
39./execute as @e[name=chusin,type=armor_stand] at @s positioned ~~-100~ run particle minecraft:blue_flame_particle ^3^^
40./execute as @e[type=armor_stand,name=chusin2,scores={fire=10..}] at @s positioned ~~-100~ run particle minecraft:explosion_particle ~~~
41./execute as @e[name=chusin,type=armor_stand,scores={fire=331..}] at @s run tp @s ~~-0.6~ ~20~
42./execute if entity @e[type=armor_stand,scores={fire=300..},name=chusin] run tag @e[name=chusin2,type=armor_stand] add ene
43./execute as @e[tag=ene] at @s run tp @s ^^^0.6 facing @e[name=chusin,type=armor_stand]
44./execute as @e[type=armor_stand,name=chusin2,scores={fire=10..}] at @s positioned ~~-100~ run particle minecraft:basic_flame_particle ~~~
45./execute as @e[type=armor_stand,name=chusin2,scores={fire=10..}] at @s positioned ~~-100~ run particle minecraft:lava_particle ~~~
46./execute as @e[name=chusin,type=armor_stand] at @s unless block ~~-100~ air [] run tag @s add nuc
47./execute as @e[tag=nuc] at @s run summon armor_stand ex ~~100~
48./kill @e[tag=nuc]
49./tag @e[name=ex,type=armor_stand] add fire
50./tag @e[name=ex,type=armor_stand] add ex
51./execute as @e[tag=ex,scores={fire=5..}] at @s run kill @e[name=chusin2,type=armor_stand]
52./execute as @e[tag=ex] at @s run tp @s ~~~
53./execute as @e[tag=ex,scores={fire=1..13}] at @s run tp @s ~~~ ~30~
54./execute as @e[tag=ex,scores={fire=1..13}] at @s run summon armor_stand bakuha ^^^2
55./tag @e[name=bakuha,type=armor_stand] add bkh
56./execute as @e[tag=ex,scores={fire=1..21}] at @s run execute as @e[tag=bkh] at @s run tp @s ~~~ facing @e[tag=ex]
57./execute if entity @e[tag=ex,scores={fire=20}] run tag @e[tag=bkh] add fire
58./kill @e[scores={fire=45},tag=ex]
59./execute as @e[scores={fire=3..},tag=bkh] at @s run tp ^^^-1
60./kill @e[scores={fire=25},tag=bkh]
61./execute as @e[tag=bkh,scores={fire=3..}] at @s run summon ender_crystal ~~-200~ 0 0 minecraft:crystal_explode
62./execute as @e[tag=bkh] at @s positioned ~~-200~ run damage @e[r=20,tag=!fire] 100
63./tag @a[scores={fire=550..}] add reset
64./execute if entity @a[tag=reset] run tag @e remove fire
65./execute if entity @a[tag=reset] run tag @e remove user
66./execute if entity @a[tag=reset] run scoreboard players reset * fire
67./tag @e remove reset
68./execute as @e[scores={fire=24},tag=ex] at @s positioned ~~-200~ run execute as @e[tag=!fire,r=30] at @s run summon lightning_bolt ~~~
69./execute as @e[scores={fire=24},tag=ex] at @s positioned ~~-200~ run camerashake add @a[r=60] 4 2
70./effect @a[scores={fire=440}] resistance 10 255
71./execute as @a[scores={fire=1..4}] at @s run playsound mob.enderdragon.flap @a ~~~ 1 1 1
72./execute as @e[name=chusin,type=armor_stand,scores={fire=331}] at @s run playsound mob.shulker.shoot @a ~~-100~ 1 0.5 1
73./execute as @e[name=chusin,type=armor_stand,scores={fire=300}] at @s run playsound mob.blaze.shoot @a ~~-100~ 1 1 1
74./execute as @e[name=tri,type=armor_stand,scores={fire=40}] at @s run playsound item.trident.return @a ~~-100~ 1 1 1
75./execute as @e[name=tri,type=armor_stand,scores={fire=109}] at @s run playsound item.trident.return @a ~~-100~ 1 1 1
76./execute as @e[name=tri,type=armor_stand,scores={fire=178}] at @s run playsound item.trident.return @a ~~-100~ 1 1 1
77./execute as @e[name=tri,type=armor_stand,scores={fire=41}] at @s run playsound respawn_anchor.deplete @a ~~-100~ 1 1 1
78./execute as @e[name=tri,type=armor_stand,scores={fire=110}] at @s run playsound respawn_anchor.deplete @a ~~-100~ 1 1 1
79./execute as @e[name=tri,type=armor_stand,scores={fire=179}] at @s run playsound respawn_anchor.deplete @a ~~-100~ 1 1 1
80./execute as @e[name=chusin2,type=armor_stand,scores={fire=7}] at @s run playsound block.end_portal_frame.fill @a ~~-100~ 1 1 1
81./execute as @e[name=chusin,type=armor_stand,scores={fire=250}] at @s run playsound block.end_portal.spawn @a ~~-100~ 1 1 1
82./execute as @e[name=chusin,type=armor_stand,scores={fire=250}] at @s run playsound mob.wither.spawn @a ~~-100~ 1 1 1
83./execute as @e[tag=ex,type=armor_stand,scores={fire=1}] at @s run playsound random.totem @a ~~-200~ 1 0.8 1
84./execute as @e[tag=ex,type=armor_stand,scores={fire=1}] at @s run playsound mob.allay.death @a ~~-200~ 1 0.9 1
85./execute as @e[name=chusin,type=armor_stand,scores={fire=331}] at @s run playsound mob.warden.sonic_boom @a ~~-100~ 1 0.8 1
86./execute as @e[name=chusin,type=armor_stand,scores={fire=331}] at @s run playsound mob.shulker.shoot @a ~~-100~ 1 1 1
87./execute as @e[scores={fire=44},tag=ex] at @s positioned ~~-200~ run execute as @e[tag=!fire,r=30] at @s run summon lightning_bolt ~~~
88./execute as @e[scores={fire=44},tag=ex] at @s positioned ~~-200~ run camerashake add @a[r=60] 4 1
89./execute as @a[scores={fire=1..4}] at @s run playsound item.trident.throw @a ~~~ 1 1 1
90./execute as @a[scores={fire=1..4}] at @s run particle minecraft:sonic_explosion
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