『最強の破壊魔法』とは、マインクラフト(以下、マイクラ)の世界に存在する全てのブロックを破壊する力を持つ魔法のことです。プレイヤーが使用することで、建築物や自然環境を簡単に破壊することができます。
この『最強の破壊魔法』を使用するためには、マイクラのコマンドを使用する必要があります。コマンドとは、ゲーム内で特定の動作を行うためのコードのことで、『最強の破壊魔法』を作るためには、特定のコマンドを入力する必要があります。
まず、マイクラのコマンドを使用するためには、「チートモード」を有効にする必要があります。マイクラをプレイする際、ゲームモードの設定画面で「チートを有効」にチェックを入れることで、コマンドを使用することができるようになります。
次に、『最強の破壊魔法』を作るためのコマンドを紹介します。まず、「/summon」コマンドで「TNT(ダイナマイト)」を出現させます。その後、「/execute @e[type=tnt] ~ ~ ~ summon tnt ~ ~ ~ {Fuse:0,NoAI:1,ExplosionRadius:100}”, “で出現したTNTを無限に爆発させ、周囲の全てのブロックを破壊するように設定します。
このコマンドは、「/execute」コマンドで全てのTNTをターゲットに、「summon」コマンドでTNTを呼び出します。その際、「Fuse:0」でタイマーを0に設定し、書くと上限がなくなり、無限に爆発するようになります。また、「NoAI:1」でTNTが動かないように設定し、プレイヤーの手で動かないようにします。さらに、「ExplosionRadius:100」で爆風の大きさを設定し、周囲の全てのブロックを破壊できるようにします。
これらのコマンドを入力することで、「最強の破壊魔法」が完成し、実行すると周りの全てのブロックを破壊することができます。ただし、この魔法は全てのブロックを破壊するため、ゲーム内で使用する場合は破壊されたブロックを修復する必要があります。
以上が「最強の破壊魔法」を作るためのコマンドの説明です。コマンドを使用することで、手間をかけずに高速で建築物を破壊することができますが、使用する際は注意が必要です。ぜひマイクラの世界で新しい魔法を使って、冒険を楽しんでみてください!

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【訂正と追記】
動画内で伝えそびれましたが、設定の「モブによる妨害」をオフにしないと地形が崩壊します。
オンにした場合は魔法陣と同じくらいの範囲が更地になります
また動画内では101個と報告していましたが、実際は102個でした申し訳ありません
コマンドが少し無理矢理な要素と複雑な要素が多いので解説は今回省略させていただきました
コマンド↓
【下準備(あらかじめチャット欄で実行しておく)】
/gamerule sendcommandfeedback false
/gamerule commandblockoutput false
/scoreboard objectives add fire dummy
/scoreboard objectives add ura dummy
【本編】
反復無条件常にアクティブ
1./execute as @e[type=fishing_hook] at @s run tag @p add fire
以下全てチェーン無条件常にアクティブ
2./kill @e[type=fishing_hook]
3./scoreboard players add @e[tag=fire] fire 1
4./execute as @a[tag=fire,scores={fire=4}] at @s run summon armor_stand chusin ~~100~
5./tag @e[type=armor_stand,name=chusin] add fire
6./execute as @e[name=chusin,type=armor_stand,scores={fire=1..72}] at @s run summon armor_stand flame ^^^20
7./execute as @e[name=chusin,type=armor_stand,scores={fire=1..72}] at @s run summon armor_stand flame ^^^25
8./execute as @e[name=chusin,type=armor_stand,scores={fire=1}] at @s run summon armor_stand tri ^^^0.1
9,/execute as @e[name=chusin,type=armor_stand,scores={fire=1}] at @s run summon armor_stand tri ^^^-0.1
10,/execute as @e[type=armor_stand,name=tri] at @s run tp @s ~~~ facing @e[tag=fire,name=chusin,r=3]
11./execute as @e[name=chusin,type=armor_stand,scores={fire=1..72}] at @s run tp @s ~~~ ~5~
12./execute as @e[name=tri,type=armor_stand,scores={fire=0..1100}] at @s run tp @s ^^^-0.5
13./tag @e[name=tri,type=armor_stand] add fire
14./execute as @e[name=tri,type=armor_stand,scores={fire=40}] at @s run tp @s ~~~ ~150~
15./execute as @e[name=tri,type=armor_stand,scores={fire=109}] at @s run tp @s ~~~ ~120~
16./execute as @e[name=tri,type=armor_stand,scores={fire=178}] at @s run tp @s ~~~ ~120~
17./kill @e[name=tri,type=armor_stand,scores={fire=247}]
18./execute as @e[name=tri,type=armor_stand,scores={fire=40..247,ura=1}] at @s run summon armor_stand flame ~~~
19./scoreboard players add @e[name=tri,type=armor_stand] ura 1
20./scoreboard players set @e[name=tri,type=armor_stand,scores={ura=3}] ura 0
21./execute as @e[name=tri,type=armor_stand,scores={fire=39}] at @s run summon armor_stand chusin2 ^^^-3.3
22./execute as @e[name=tri,type=armor_stand,scores={fire=108}] at @s run summon armor_stand chusin2 ^^^-3.5
23./execute as @e[name=tri,type=armor_stand,scores={fire=177}] at @s run summon armor_stand chusin2 ^^^-3.5
24./tag @e[type=armor_stand,name=chusin2] add fire
25./execute as @e[type=armor_stand,name=chusin2,scores={fire=1..7}] at @s run summon armor_stand flame ^^^1.8
26./execute as @e[type=armor_stand,name=chusin2,scores={fire=1..7}] at @s run tp @s ~~~ ~60~
27./execute as @e[name=flame,type=armor_stand] at @s run tp @s ~~~
28./execute as @e[type=armor_stand,name=chusin2] at @s run tp @s ~~~
29./execute as @a[scores={fire=1..4}] at @s run tp @s ~~10~
30./execute as @a[scores={fire=..440}] at @s run tp @s ~~~ ~ 180
作らなくてもOK31.execute as @a[scores={fire=4..300}] at @s run camera @s set minecraft:free pos ~~30~ rot ~ 0
作らなくてもOK32./camera @a[scores={fire=331}] clear
33./execute as @e[name=flame,type=armor_stand] at @s run particle minecraft:eyeofender_death_explode_particle ~~-100~
34./execute as @e[name=chusin,type=armor_stand,scores={fire=72..330}] at @s run tp @s ~~~ ~20~
35./execute as @a[scores={fire=350..}] at @s run kill @e[type=armor_stand,name=flame]
36./execute as @e[name=chusin,type=armor_stand] at @s positioned ~~-100~ run particle minecraft:eyeofender_death_explode_particle ^^^2
37./execute as @e[name=chusin,type=armor_stand] at @s positioned ~~-100~ run particle minecraft:eyeofender_death_explode_particle ^^^-2
38./execute as @e[name=chusin,type=armor_stand] at @s positioned ~~-100~ run particle minecraft:blue_flame_particle ^3^^
39./execute as @e[name=chusin,type=armor_stand] at @s positioned ~~-100~ run particle minecraft:blue_flame_particle ^3^^
40./execute as @e[type=armor_stand,name=chusin2,scores={fire=10..}] at @s positioned ~~-100~ run particle minecraft:explosion_particle ~~~
41./execute as @e[name=chusin,type=armor_stand,scores={fire=331..}] at @s run tp @s ~~-0.6~ ~20~
42./execute if entity @e[type=armor_stand,scores={fire=300..},name=chusin] run tag @e[name=chusin2,type=armor_stand] add ene
43./execute as @e[tag=ene] at @s run tp @s ^^^0.6 facing @e[name=chusin,type=armor_stand]
44./execute as @e[type=armor_stand,name=chusin2,scores={fire=10..}] at @s positioned ~~-100~ run particle minecraft:basic_flame_particle ~~~
45./execute as @e[type=armor_stand,name=chusin2,scores={fire=10..}] at @s positioned ~~-100~ run particle minecraft:lava_particle ~~~
46./execute as @e[name=chusin,type=armor_stand] at @s unless block ~~-100~ air [] run tag @s add nuc
47./execute as @e[tag=nuc] at @s run summon armor_stand ex ~~100~
48./kill @e[tag=nuc]
49./tag @e[name=ex,type=armor_stand] add fire
50./tag @e[name=ex,type=armor_stand] add ex
51./execute as @e[tag=ex,scores={fire=5..}] at @s run kill @e[name=chusin2,type=armor_stand]
52./execute as @e[tag=ex] at @s run tp @s ~~~
53./execute as @e[tag=ex,scores={fire=1..13}] at @s run tp @s ~~~ ~30~
54./execute as @e[tag=ex,scores={fire=1..13}] at @s run summon armor_stand bakuha ^^^2
55./tag @e[name=bakuha,type=armor_stand] add bkh
56./execute as @e[tag=ex,scores={fire=1..21}] at @s run execute as @e[tag=bkh] at @s run tp @s ~~~ facing @e[tag=ex]
57./execute if entity @e[tag=ex,scores={fire=20}] run tag @e[tag=bkh] add fire
58./kill @e[scores={fire=45},tag=ex]
59./execute as @e[scores={fire=3..},tag=bkh] at @s run tp ^^^-1
60./kill @e[scores={fire=25},tag=bkh]
61./execute as @e[tag=bkh,scores={fire=3..}] at @s run summon ender_crystal ~~-200~ 0 0 minecraft:crystal_explode
62./execute as @e[tag=bkh] at @s positioned ~~-200~ run damage @e[r=20,tag=!fire] 100
63./tag @a[scores={fire=550..}] add reset
64./execute if entity @a[tag=reset] run tag @e remove fire
65./execute if entity @a[tag=reset] run tag @e remove user
66./execute if entity @a[tag=reset] run scoreboard players reset * fire
67./tag @e remove reset
68./execute as @e[scores={fire=24},tag=ex] at @s positioned ~~-200~ run execute as @e[tag=!fire,r=30] at @s run summon lightning_bolt ~~~
69./execute as @e[scores={fire=24},tag=ex] at @s positioned ~~-200~ run camerashake add @a[r=60] 4 2
70./effect @a[scores={fire=440}] resistance 10 255
71./execute as @a[scores={fire=1..4}] at @s run playsound mob.enderdragon.flap @a ~~~ 1 1 1
72./execute as @e[name=chusin,type=armor_stand,scores={fire=331}] at @s run playsound mob.shulker.shoot @a ~~-100~ 1 0.5 1
73./execute as @e[name=chusin,type=armor_stand,scores={fire=300}] at @s run playsound mob.blaze.shoot @a ~~-100~ 1 1 1
74./execute as @e[name=tri,type=armor_stand,scores={fire=40}] at @s run playsound item.trident.return @a ~~-100~ 1 1 1
75./execute as @e[name=tri,type=armor_stand,scores={fire=109}] at @s run playsound item.trident.return @a ~~-100~ 1 1 1
76./execute as @e[name=tri,type=armor_stand,scores={fire=178}] at @s run playsound item.trident.return @a ~~-100~ 1 1 1
77./execute as @e[name=tri,type=armor_stand,scores={fire=41}] at @s run playsound respawn_anchor.deplete @a ~~-100~ 1 1 1
78./execute as @e[name=tri,type=armor_stand,scores={fire=110}] at @s run playsound respawn_anchor.deplete @a ~~-100~ 1 1 1
79./execute as @e[name=tri,type=armor_stand,scores={fire=179}] at @s run playsound respawn_anchor.deplete @a ~~-100~ 1 1 1
80./execute as @e[name=chusin2,type=armor_stand,scores={fire=7}] at @s run playsound block.end_portal_frame.fill @a ~~-100~ 1 1 1
81./execute as @e[name=chusin,type=armor_stand,scores={fire=250}] at @s run playsound block.end_portal.spawn @a ~~-100~ 1 1 1
82./execute as @e[name=chusin,type=armor_stand,scores={fire=250}] at @s run playsound mob.wither.spawn @a ~~-100~ 1 1 1
83./execute as @e[tag=ex,type=armor_stand,scores={fire=1}] at @s run playsound random.totem @a ~~-200~ 1 0.8 1
84./execute as @e[tag=ex,type=armor_stand,scores={fire=1}] at @s run playsound mob.allay.death @a ~~-200~ 1 0.9 1
85./execute as @e[name=chusin,type=armor_stand,scores={fire=331}] at @s run playsound mob.warden.sonic_boom @a ~~-100~ 1 0.8 1
86./execute as @e[name=chusin,type=armor_stand,scores={fire=331}] at @s run playsound mob.shulker.shoot @a ~~-100~ 1 1 1
87./execute as @e[scores={fire=44},tag=ex] at @s positioned ~~-200~ run execute as @e[tag=!fire,r=30] at @s run summon lightning_bolt ~~~
88./execute as @e[scores={fire=44},tag=ex] at @s positioned ~~-200~ run camerashake add @a[r=60] 4 1
89./execute as @a[scores={fire=1..4}] at @s run playsound item.trident.throw @a ~~~ 1 1 1
90./execute as @a[scores={fire=1..4}] at @s run particle minecraft:sonic_explosion
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