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カッコよさと最強を求めたプリズムの剣!! ついに上級編公開!!【統合版】
2022.07.09
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カッコよさと最強を求めたプリズムの剣!! ついに上級編公開!!【統合版】
コマンド
カテゴリの最新記事
2025.04.17
【コマンド少なめ!】マイクラサバイバルでつかえるワンピースのガープの必殺技「拳骨唐竹割(ギャラクシーディバイド)」を再現できるコマンド【スイッチ対応】
2025.04.17
【マイクラ】モブの輸送に革命!?ハッピーガストでモブの空中輸送が可能に!新コマンド追加で視点に変化が!?【ゆっくり実況】スナップショット 25w16a 最新アップデート情報解説#shorts
2025.04.16
【スイッチ対応】【マイクラ統合版】コマンドブロック1個でマルチプレイが楽しくなるトラップ3選!HOME部コラボ!#shorts#マイクラ#コマンド #ゆっくり実況#マインクラフト#minecraft
2025.04.16
【マイクラ統合版】今日は情熱シオベガス!アスレのうまいNeonちゃん、気配り上手なSHOWさんに密着!:#maincraft
2025.04.16
【マイクラ統合版】たった2つのコマンドで鍵付きドアが完成!メインハンド検知で自動開閉! #マイクラ #minecraft #マインクラフト
2025.04.16
【マイクラ】リードに新たな破格的機能が追加されモブ輸送が生まれ変わります.. ~ライブ未発表の1.21.6で追加される新要素が破格すぎる~【マインクラフト】【まいくら】【コマンド】【検証】
コマンド 概要欄の続きから 全て チェーン 無条件 常時実行
29.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok5,scores={prism3=1..}] ~ ~ ~ playanimation @s animation.armor_stand.riposte_pose none 1
30.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok5] ~ ~ ~ scoreboard players reset @s prism3
31.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok5] ~ ~ ~ tag @s remove ok2
32.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ tag @s remove ok5
33.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=19.5] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=19.5,c=1,tag=!ok,tag=!tobidasu,tag=ok4] ~ ~ ~ scoreboard players add @p prism2 1
34.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=19.5] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=19.5,c=1,tag=!ok,tag=!tobidasu,tag=ok4] ~ ~ ~ scoreboard players add @s prism2 1
35.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,scores={prism2=1..},tag=ok4] ~ ~ ~ scoreboard players add @s prism2 1
36.scoreboard players add @p[scores={prism2=1..}] prism2 1
37.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=19.5] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=19.5,c=1,tag=!ok,tag=ok4,tag=!tobidasu] ~ ~ ~ playsound beacon.deactivate @a[r=8] ~ ~ ~ 1 2
38.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=19.5] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=19.5,c=1,tag=!ok,tag=ok4] ~ ~ ~ tag @s add tobidasu
39.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=20] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=20,c=1,tag=!ok,tag=ok4] ~ ~ ~ tp @s ^^^0.8 facing @e[tag=monster,c=1,r=20]
40.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=2] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=2,c=1,tag=!ok,tag=ok4] ~ ~ ~ tag @s add ok
41.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=20] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=20,c=1,tag=!ok,tag=ok4] ~ ~ ~ tp @s ^^^0.8 facing @e[tag=monster,c=1,r=20]
42.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=2] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=2,c=1,tag=!ok,tag=ok4] ~ ~ ~ tag @s add ok
43.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=20] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=20,c=1,tag=!ok,tag=ok4] ~ ~ ~ tp @s ^^^0.5 facing @e[tag=monster,c=1,r=20]
44.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=2] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=2,c=1,tag=!ok,tag=ok4] ~ ~ ~ tag @s add ok
45.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=20] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=20,c=1,tag=!ok,tag=ok4] ~ ~ ~ tp @s ^^^0.5 facing @e[tag=monster,c=1,r=20]
46.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=2] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=2,c=1,tag=!ok,tag=ok4] ~ ~ ~ tag @s add ok
47.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok] ~ ~ ~ execute @e[tag=monster,c=1,r=20] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok,r=20,c=1,tag=ok4] ~ ~ ~ particle minecraft:totem_particle ~ ~ ~
48.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ tp @s ~ ~ ~
49.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=2] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=2,c=1,tag=ok4] ~ ~ ~ execute @a[r=80] ~ ~ ~ playsound item.trident.throw @p ~ ~ ~ 1 1
50.execute @e[name=Dinnerbone,type=armor_stand,tag=prism] ~ ~ ~ execute @e[tag=monster,c=1,r=20] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,r=20,c=1,tag=ok4] ~ ~ ~ tag @s add ok3
51.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=ok,tag=ok4,tag=ok3] ~ ~ ~ particle minecraft:camera_shoot_explosion ^^1^1
52.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=ok,tag=ok4,tag=ok3] ~ ~ ~ playsound beacon.deactivate @a ~ ~ ~
53.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=ok,tag=ok3] ~ ~ ~ execute @e[family=monster,r=2] ~ ~ ~ setblock ~ ~ ~ redstone_block 0 keep
54.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=ok,tag=ok3] ~ ~ ~ execute @e[family=monster,r=2] ~ ~ ~ setblock ~ ~ ~ air 0 destroy
55.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=ok,tag=ok3] ~ ~ ~ damage @e[tag=monster,r=2] 20 suicide entity @s
56.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=ok,tag=ok3] ~ ~ ~ kill @e[tag=monster,r=2]
57.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=ok,tag=ok4] ~ ~ ~ kill @e[type=item,name=”レッドストーンのブロック”,r=10]
58.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,tag=ok4] ~ ~ ~ scoreboard players add @s prism 1
59.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,scores={prism=10..},tag=ok4] ~ ~ ~ scoreboard players operation @a prism2 -=@s prism2
60.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3] ~ ~ ~ execute @p[scores={prism2=0}] ~ ~ ~ tp @e[name=Dinnerbone,type=armor_stand,tag=prism,c=1,tag=!ok3,scores={prism=10..},tag=ok4] ^0.8^1^1.5 facing @p
61.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3] ~ ~ ~ execute @p[scores={prism2=0}] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,c=1,tag=!ok3,scores={prism=10..},tag=ok4] ~ ~ ~ particle minecraft:knockback_roar_particle ~ ~ ~
62.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3] ~ ~ ~ execute @p[scores={prism2=0}] ~ ~ ~ execute @e[name=Dinnerbone,type=armor_stand,tag=prism,c=1,tag=!ok3,scores={prism=10..},tag=ok4] ~ ~ ~ playsound block.end_portal_frame.fill @a ~ ~ ~ 1 2
63.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,scores={prism=10..}] ~ ~ ~ tag @s remove ok4
64.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,scores={prism=10..}] ~ ~ ~ playanimation @s animation.fox.setup none 1
65.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,scores={prism=10..}] ~ ~ ~ tag @s remove tobidasu
66.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,scores={prism=10..}] ~ ~ ~ execute @p[scores={prism2=0}] ~ ~ ~ particle minecraft:totem_particle ^0.8 ^1.5^2
67.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,scores={prism=10..}] ~ ~ ~ execute @a[scores={prism2=0}] ~ ~ ~ scoreboard players reset @s prism2
68.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,scores={prism=10..}] ~ ~ ~ scoreboard players operation @a[scores={prism2=..-1}] prism2 +=@s prism2
69.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,scores={prism=10..}] ~ ~ ~ scoreboard players operation @a[scores={prism2=1..}] prism2 -=@s prism2
70.execute @e[name=Dinnerbone,type=armor_stand,tag=prism,tag=!ok3,scores={prism=10..}] ~ ~ ~ tag @s remove ok
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コマンドでブーメランとか作れませんか?
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